Paul Berry writes:
> This series adds precompilation for geometry shaders.
>
> I'm not 100% certain this is worth doing, because:
>
> (a) I'm aware of very few programs out in the wild that actually use
> geometry shaders right now.
>
> (b) Since i965 hardware has no ability to remap vertex shade
This series adds precompilation for geometry shaders.
I'm not 100% certain this is worth doing, because:
(a) I'm aware of very few programs out in the wild that actually use
geometry shaders right now.
(b) Since i965 hardware has no ability to remap vertex shader outputs
to geometry shader input