On Tuesday, November 03, 2015 01:25:59 PM Jason Ekstrand wrote:
> Separate textures and samplers are something that a lot of hardware
> supports. Our hardware in particular has done this ever since the original
> i965 chips. Part of this is because DX has made it a requirement for some
> time now
Separate textures and samplers are something that a lot of hardware
supports. Our hardware in particular has done this ever since the original
i965 chips. Part of this is because DX has made it a requirement for some
time now. GL allows you to expose it sort-of but weasel-words it enough
that yo