Re: [Mesa-dev] [RFC 0/5] nir: Separate Textures and Samplers

2015-11-25 Thread Kenneth Graunke
On Tuesday, November 03, 2015 01:25:59 PM Jason Ekstrand wrote: > Separate textures and samplers are something that a lot of hardware > supports. Our hardware in particular has done this ever since the original > i965 chips. Part of this is because DX has made it a requirement for some > time now

[Mesa-dev] [RFC 0/5] nir: Separate Textures and Samplers

2015-11-03 Thread Jason Ekstrand
Separate textures and samplers are something that a lot of hardware supports. Our hardware in particular has done this ever since the original i965 chips. Part of this is because DX has made it a requirement for some time now. GL allows you to expose it sort-of but weasel-words it enough that yo