Re: [Mesa-dev] [RFC] ARB_stencil_texturing on Gen6/7

2016-08-20 Thread Kenneth Graunke
On Sunday, August 21, 2016 12:37:39 PM PDT Timothy Arceri wrote: > Just curious what happened with this series? Seems like this is the > only extension missing for ES 3.1 on gen 7. Jordan's working on a new series that implements stencil texturing on Ivybridge by copying W-tile to Y-tile as needed

Re: [Mesa-dev] [RFC] ARB_stencil_texturing on Gen6/7

2016-08-20 Thread Jason Ekstrand
Gen7 integer border color happened. On Aug 20, 2016 7:37 PM, "Timothy Arceri" wrote: > Just curious what happened with this series? Seems like this is the > only extension missing for ES 3.1 on gen 7. > > > ___ > mesa-dev mailing list > mesa-dev@lists.

Re: [Mesa-dev] [RFC] ARB_stencil_texturing on Gen6/7

2016-08-20 Thread Timothy Arceri
Just curious what happened with this series? Seems like this is the only extension missing for ES 3.1 on gen 7. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Re: [Mesa-dev] [RFC] ARB_stencil_texturing on Gen6/7

2014-02-22 Thread Matt Turner
On Sat, Feb 22, 2014 at 1:05 AM, Topi Pohjolainen wrote: > Topi Pohjolainen (27): > i965: Remove unused sampler key fields > i965: Mark sources for offset getters as constants > i965/vec4: Mark invariant members as constants in vec4_visitor > i965: Allow w-tiled miptree offsets to be resol

Re: [Mesa-dev] [RFC] ARB_stencil_texturing on Gen6/7

2014-02-22 Thread Pohjolainen, Topi
On Sat, Feb 22, 2014 at 11:05:26AM +0200, Topi Pohjolainen wrote: > This series adda stencil texturing support for gen6 and gen7. It's tested > against regression on IVB and SNB. Both also pass the piglit tests we have > for fragment shaders with texture() and texelFetch(). And forgot to add that

[Mesa-dev] [RFC] ARB_stencil_texturing on Gen6/7

2014-02-22 Thread Topi Pohjolainen
This series adda stencil texturing support for gen6 and gen7. It's tested against regression on IVB and SNB. Both also pass the piglit tests we have for fragment shaders with texture() and texelFetch(). First three patches are just general cleanups/improvements I found along the way. Patches 4-7