On Wed, Aug 9, 2017 at 10:34 PM, Rob Herring wrote:
> On Wed, Aug 9, 2017 at 3:19 PM, Marek Olšák wrote:
>> You already know I can't accept the amdgpu part.
>
> You don't agree with my explanation in the other patch?
OK. This patch is:
Reviewed-by: Marek Olšák
Marek
__
On Wed, Aug 9, 2017 at 3:19 PM, Marek Olšák wrote:
> You already know I can't accept the amdgpu part.
You don't agree with my explanation in the other patch?
> Anyway, I don't know if it's possible to keep the radeon part of the
> patch, because there is some shared code you would need to keep a
You already know I can't accept the amdgpu part.
Anyway, I don't know if it's possible to keep the radeon part of the
patch, because there is some shared code you would need to keep as
well.
Marek
On Tue, Aug 8, 2017 at 12:58 AM, Rob Herring wrote:
> Use the common pipe_screen ref counting.
>
>
Use the common pipe_screen ref counting.
radeon uses the common pipe_screen_{un}reference functions, but amdgpu
is unique in its hashing the dev pointer rather than the fd, so the
common fd hashing cannot be used. However, the same reference counting
can be used instead of the private one. The mut