On Wed, Jul 18, 2018 at 05:34:13PM +0300, Eleni Maria Stea wrote:
> On 07/10/2018 03:10 AM, Nanley Chery wrote:
> > On Thu, Jun 14, 2018 at 10:50:57PM +0300, Eleni Maria Stea wrote:
> >> On 06/14/2018 10:27 PM, Nanley Chery wrote:
> >>
> >>> +Jason, Ken
> >>>
> >>> Hello,
> >>>
> >>> I recently did
On 07/10/2018 03:10 AM, Nanley Chery wrote:
> On Thu, Jun 14, 2018 at 10:50:57PM +0300, Eleni Maria Stea wrote:
>> On 06/14/2018 10:27 PM, Nanley Chery wrote:
>>
>>> +Jason, Ken
>>>
>>> Hello,
>>>
>>> I recently did some miptree work relating to the r8stencil_mt and I
>>> think I now have a more in
On Thu, Jun 14, 2018 at 10:50:57PM +0300, Eleni Maria Stea wrote:
> On 06/14/2018 10:27 PM, Nanley Chery wrote:
>
> > +Jason, Ken
> >
> > Hello,
> >
> > I recently did some miptree work relating to the r8stencil_mt and I
> > think I now have a more informed opinion about how things should be
> >
On 06/14/2018 10:27 PM, Nanley Chery wrote:
> +Jason, Ken
>
> Hello,
>
> I recently did some miptree work relating to the r8stencil_mt and I
> think I now have a more informed opinion about how things should be
> structured. I'd like to propose an alternative solution.
>
> I had initially thoug
On Thu, Jun 07, 2018 at 09:34:41AM +0300, Eleni Maria Stea wrote:
> Gen 7 GPUs store the compressed EAC/ETC2 images in other non-compressed
> formats that can render. When GetCompressed* functions are called, the
> pixels are returned in the non-compressed format that is used for the
> rendering.
>
Gen 7 GPUs store the compressed EAC/ETC2 images in other non-compressed
formats that can render. When GetCompressed* functions are called, the
pixels are returned in the non-compressed format that is used for the
rendering.
With this patch we store both the compressed and non-compressed versions
o