Re: [Mesa-dev] [PATCH v4 3/7] intel/isl: Allow creation of 1-D compressed textures

2016-09-27 Thread Jason Ekstrand
On Fri, Sep 23, 2016 at 9:52 AM, Nanley Chery wrote: > On Fri, Sep 23, 2016 at 12:17:19AM -0700, Jason Ekstrand wrote: > > Compressed 1-D textures are not well-defined thing in either GL or > Vulkan. > > However, auxiliary surfaces are treated as compressed textures in ISL and > > we can do HiZ a

Re: [Mesa-dev] [PATCH v4 3/7] intel/isl: Allow creation of 1-D compressed textures

2016-09-23 Thread Nanley Chery
On Fri, Sep 23, 2016 at 12:17:19AM -0700, Jason Ekstrand wrote: > Compressed 1-D textures are not well-defined thing in either GL or Vulkan. > However, auxiliary surfaces are treated as compressed textures in ISL and > we can do HiZ and CCS with 1-D so we need to be able to create them. In > order

[Mesa-dev] [PATCH v4 3/7] intel/isl: Allow creation of 1-D compressed textures

2016-09-23 Thread Jason Ekstrand
Compressed 1-D textures are not well-defined thing in either GL or Vulkan. However, auxiliary surfaces are treated as compressed textures in ISL and we can do HiZ and CCS with 1-D so we need to be able to create them. In order to prevent actually using them (the docs say no), we assert in the stat