On Fri, Sep 23, 2016 at 9:52 AM, Nanley Chery wrote:
> On Fri, Sep 23, 2016 at 12:17:19AM -0700, Jason Ekstrand wrote:
> > Compressed 1-D textures are not well-defined thing in either GL or
> Vulkan.
> > However, auxiliary surfaces are treated as compressed textures in ISL and
> > we can do HiZ a
On Fri, Sep 23, 2016 at 12:17:19AM -0700, Jason Ekstrand wrote:
> Compressed 1-D textures are not well-defined thing in either GL or Vulkan.
> However, auxiliary surfaces are treated as compressed textures in ISL and
> we can do HiZ and CCS with 1-D so we need to be able to create them. In
> order
Compressed 1-D textures are not well-defined thing in either GL or Vulkan.
However, auxiliary surfaces are treated as compressed textures in ISL and
we can do HiZ and CCS with 1-D so we need to be able to create them. In
order to prevent actually using them (the docs say no), we assert in the
stat