Re: [Mesa-dev] [PATCH v4] linker: Reject shaders that use too many varyings

2011-06-15 Thread Kenneth Graunke
On 06/14/2011 12:32 PM, Ian Romanick wrote: From: Ian Romanick Previously it was up to the driver or later code generator to reject these shaders. It turns out that nobody did this. This will need changes to support geometry shaders. NOTE: This is a candidate for the stable branches. Bugzill

[Mesa-dev] [PATCH v4] linker: Reject shaders that use too many varyings

2011-06-14 Thread Ian Romanick
From: Ian Romanick Previously it was up to the driver or later code generator to reject these shaders. It turns out that nobody did this. This will need changes to support geometry shaders. NOTE: This is a candidate for the stable branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?