On Thu, Sep 22, 2016 at 02:12:08PM -0700, Jason Ekstrand wrote:
> On Sep 22, 2016 11:11 PM, "Nanley Chery" wrote:
> >
> > On Wed, Sep 14, 2016 at 01:28:23PM -0700, Jason Ekstrand wrote:
> > > Compressed 1-D textures are a well-defined thing in both GL and Vulkan.
> >
> > Could you provide a refere
On Sep 22, 2016 11:11 PM, "Nanley Chery" wrote:
>
> On Wed, Sep 14, 2016 at 01:28:23PM -0700, Jason Ekstrand wrote:
> > Compressed 1-D textures are a well-defined thing in both GL and Vulkan.
>
> Could you provide a reference? I could not find any documentation on 1D
> compressed textures. Instead
On Wed, Sep 14, 2016 at 01:28:23PM -0700, Jason Ekstrand wrote:
> Compressed 1-D textures are a well-defined thing in both GL and Vulkan.
Could you provide a reference? I could not find any documentation on 1D
compressed textures. Instead I found that OpenGL disallows them and
Vulkan does not expl
Compressed 1-D textures are a well-defined thing in both GL and Vulkan.
v2: Fix some asserts (Nanley)
Signed-off-by: Jason Ekstrand
---
src/intel/isl/isl.c | 12 +++-
1 file changed, 7 insertions(+), 5 deletions(-)
diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c
index a75fddf..7