"Pohjolainen, Topi" writes:
> Here in this function you use glClearBuffer*() and later on in
> cleartexsubimage_depth_stencil() you use _mesa_ClearBuffer*() - I
> would switch to the latter here also.
Ah, whoops, yes, sorry about that. I'll fix it up in the Git branch.
Thanks again for the revi
On Fri, Jul 04, 2014 at 05:26:44PM +0100, Neil Roberts wrote:
> Here is version 3 of the glClearTexImage implementation. I figured out
> I could avoid the whole issue of preserving the glClearColor state by
> using glClearBuffer instead of glClear. I think the patch is a lot
> neater this way.
I l
Here is version 3 of the glClearTexImage implementation. I figured out
I could avoid the whole issue of preserving the glClearColor state by
using glClearBuffer instead of glClear. I think the patch is a lot
neater this way.
I also fixed using sRGB textures and explicitly disabled dithering.
- Ne