Both patches are:
Reviewed-by: Kenneth Graunke
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+Ken
On Tue, May 16, 2017 at 10:17:11AM -0700, Nanley Chery wrote:
> The procedure for decompressing an opaque BC1 Vulkan format is dependant on
> the
> comparison of two colors stored in the first 32 bits of the compressed block.
> Here's the specified OpenGL (and Vulkan) behavior for reference:
The procedure for decompressing an opaque BC1 Vulkan format is dependant on the
comparison of two colors stored in the first 32 bits of the compressed block.
Here's the specified OpenGL (and Vulkan) behavior for reference:
The RGB color for a texel at location (x,y) in the block is given by: