Re: [Mesa-dev] [PATCH v3 00/34] i965 disk shader cache

2017-10-23 Thread Jason Ekstrand
I didn't re-read every thing in v3 but I did read all of v2 on Friday. Assuming you didn't make any massive changes other than those detailed here, the series is Reviewed-by: Jason Ekstrand Except, of course, for the couple of patches written by me. Also, I can't really say I properly reviewed

Re: [Mesa-dev] [PATCH v3 00/34] i965 disk shader cache

2017-10-23 Thread Jordan Justen
On 2017-10-22 13:01:08, Jordan Justen wrote: > > Patch code review status: > > mesa/glsl: add api_enabled flag to gl_transform_feedback_info > > i965: add support for cached shaders with xfb qualifiers It sounds like Tim has a plan for supporting shader cache with transform feedback, but for no

[Mesa-dev] [PATCH v3 00/34] i965 disk shader cache

2017-10-22 Thread Jordan Justen
git://people.freedesktop.org/~jljusten/mesa i965-shader-cache-v3 The series adds support for a disk shader cache for i965, but it does not enable it by default. To enable the i965 shader cache you need to set the environment variable MESA_GLSL_CACHE_DISABLE=0. v3: * Reworks suggested by Jason: