I didn't re-read every thing in v3 but I did read all of v2 on Friday.
Assuming you didn't make any massive changes other than those detailed
here, the series is
Reviewed-by: Jason Ekstrand
Except, of course, for the couple of patches written by me. Also, I can't
really say I properly reviewed
On 2017-10-22 13:01:08, Jordan Justen wrote:
>
> Patch code review status:
>
> mesa/glsl: add api_enabled flag to gl_transform_feedback_info
>
> i965: add support for cached shaders with xfb qualifiers
It sounds like Tim has a plan for supporting shader cache with
transform feedback, but for no
git://people.freedesktop.org/~jljusten/mesa i965-shader-cache-v3
The series adds support for a disk shader cache for i965, but it does
not enable it by default. To enable the i965 shader cache you need to
set the environment variable MESA_GLSL_CACHE_DISABLE=0.
v3:
* Reworks suggested by Jason: