On Wed, Nov 14, 2018 at 6:02 AM Danylo Piliaiev
wrote:
> Hi Ilia, Jason,
>
> All these cases are indeed could induce confusion,
> I'll try to explain all of them:
>
> Texture is not layered:
> Layers: 1
> Base Layer: %layer of image unit% + %layer of texture view%
>
> Layered 3D texture
Hi Ilia, Jason,
All these cases are indeed could induce confusion,
I'll try to explain all of them:
Texture is not layered:
Layers: 1
Base Layer: %layer of image unit% + %layer of texture view%
Layered 3D texture:
Layers: Entire level is bound, texture view does not affect layers
o
On Tue, Nov 13, 2018 at 4:53 PM Jason Ekstrand wrote:
>
> On Mon, Sep 10, 2018 at 10:21 AM Danylo Piliaiev
> wrote:
>>
>> Handle all cases in calculation of layers count for isl_view
>> taking into account texture view and image unit.
>> st_convert_image was taken as a reference.
>>
>> When u->L
On Mon, Sep 10, 2018 at 10:21 AM Danylo Piliaiev
wrote:
> Handle all cases in calculation of layers count for isl_view
> taking into account texture view and image unit.
> st_convert_image was taken as a reference.
>
> When u->Layered is true the whole level is taken with respect to
> image view.
Hello,
Could anyone look at the patch?
Thanks!
On 10/24/18 2:22 PM, Danylo Piliaiev wrote:
I have made a Piglit test that exercises the issue:
https://patchwork.freedesktop.org/patch/258180/
- Danil
On 9/10/18 6:21 PM, Danylo Piliaiev wrote:
Handle all cases in calculation of layers count f
I have made a Piglit test that exercises the issue:
https://patchwork.freedesktop.org/patch/258180/
- Danil
On 9/10/18 6:21 PM, Danylo Piliaiev wrote:
Handle all cases in calculation of layers count for isl_view
taking into account texture view and image unit.
st_convert_image was taken as a r
Handle all cases in calculation of layers count for isl_view
taking into account texture view and image unit.
st_convert_image was taken as a reference.
When u->Layered is true the whole level is taken with respect to
image view. In other case only one layer is taken.
v3: (Józef Kucia and Ilia Mi