Hello,
Sorry for late response. I was on vacation.
I am glad that this fix is ok.
Thanks a lot for your review.
Regards,
Andrii.
On 2018-06-25 12:11 PM, Iago Toral wrote:
Thanks for testing Mark.
Andrii, I'll add my Reviewed-by and and push the patch to master later
today (I'll also queue it
Thanks for testing Mark.
Andrii, I'll add my Reviewed-by and and push the patch to master later
today (I'll also queue it for the next stable release).
Thanks for fixing this!
Iago
On Fri, 2018-06-22 at 13:18 -0700, Mark Janes wrote:
> Tested-by: Mark Janes
>
> Iago Toral writes:
>
> > Than
Tested-by: Mark Janes
Iago Toral writes:
> Thanks Andrii, this version looks good to me.
>
> Mark: this change fixes a GPU hang in sandy bridge with geometry
> shaders (the change itself affects a path in the driver that is only
> executed in SNB with GS, so nothing else is affected). While I t
Hi Iago,
It is usually safe to push changes to CI which provoke GPU hangs.
Occasionally, systems do not recover, so I appreciate the extra
notification.
I've sent this commit for testing and will let you know how it goes.
-Mark
Iago Toral writes:
> Thanks Andrii, this version looks good to me
Thanks Andrii, this version looks good to me.
Mark: this change fixes a GPU hang in sandy bridge with geometry
shaders (the change itself affects a path in the driver that is only
executed in SNB with GS, so nothing else is affected). While I think
the change in here is correct according to the PR
We can not use the VUE Dereference flags combination for EOT
message under ILK and SNB because the threads are not initialized
there with initial VUE handle unlike Pre-IL.
So to avoid GPU hangs on SNB and ILK we need
to avoid usage of the VUE Dereference flags combination.
(Was tested only on SNB b