On Wed, Dec 16, 2015 at 3:47 PM, Kristian Høgsberg wrote:
> From: Kristian Høgsberg Kristensen
>
> We have to break open a new vec4 for gl_DrawIDARB. We've used up all
> space in the vec4 we use for SGVS and gl_DrawIDARB has to come from its
> own separate vertex buffer anyway. This is because w
From: Kristian Høgsberg Kristensen
We have to break open a new vec4 for gl_DrawIDARB. We've used up all
space in the vec4 we use for SGVS and gl_DrawIDARB has to come from its
own separate vertex buffer anyway. This is because we point the vb for
base vertex and base instance into the draw param