I sent one suggestion on patch 1.
Series: Reviewed-by: Jordan Justen
On Wed, Nov 20, 2013 at 2:29 PM, Paul Berry wrote:
> From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:
>
> When the Clear or ClearBuffer* commands are used to clear a
> layered framebuffer attachment, all
>From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:
When the Clear or ClearBuffer* commands are used to clear a
layered framebuffer attachment, all layers of the attachment are
cleared.
This patch fixes the fast depth clear path.
Fixes piglit test "spec/!OpenGL 3.2/layer