On 12/04/2017 12:12 PM, Antia Puentes wrote:
> The new order is:
> * VE 1:
> * VE 2:
>
> Previously it was:
> * VE 1:
> * VE 2:
>
> The gl_BaseVertex is in a new location now, and firstvertex occupies
> the old gl_BaseVertex place. This way we can keep pointing to the
> indirect buffer for in
On Tuesday, December 5, 2017 3:23:03 PM PST Kenneth Graunke wrote:
> Reviewed-by: Kenneth Graunke
It turns out that patches 1-3 by themselves cause piles of Piglit and
CTS failures. Please make sure the series doesn't cause regressions at
each step along the way.
For reference, here are some of
On Monday, December 4, 2017 12:12:49 PM PST Antia Puentes wrote:
> The new order is:
> * VE 1:
> * VE 2:
>
> Previously it was:
> * VE 1:
> * VE 2:
>
> The gl_BaseVertex is in a new location now, and firstvertex occupies
> the old gl_BaseVertex place. This way we can keep pointing to the
> in
The new order is:
* VE 1:
* VE 2:
Previously it was:
* VE 1:
* VE 2:
The gl_BaseVertex is in a new location now, and firstvertex occupies
the old gl_BaseVertex place. This way we can keep pointing to the
indirect buffer for indirect draw calls.
Reviewed-by: Neil Roberts
---
src/intel/compi