On Fri, Nov 14, 2014 at 3:22 PM, Kenneth Graunke wrote:
> On Thursday, November 13, 2014 04:28:22 PM Kristian Høgsberg wrote:
>> With everything in place, we can now use the scalar backend compiler for
>> vertex shaders on BDW+. We make scalar vertex shaders the default on
>> BDW+ but add a new v
On Thursday, November 13, 2014 04:28:22 PM Kristian Høgsberg wrote:
> With everything in place, we can now use the scalar backend compiler for
> vertex shaders on BDW+. We make scalar vertex shaders the default on
> BDW+ but add a new vec4vs debug option to force the vec4 backend.
>
> No piglit r
With everything in place, we can now use the scalar backend compiler for
vertex shaders on BDW+. We make scalar vertex shaders the default on
BDW+ but add a new vec4vs debug option to force the vec4 backend.
No piglit regressions.
Performance impact is minimal, I see a ~1.5 improvement on the T-