On 12/04/2017 12:12 PM, Antia Puentes wrote:
> This VS system value will contain the value passed as
> for indexed draw calls or the value passed as for non-indexed
> draw calls. It will be used to calculate the gl_VertexID as
> SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus SYSTEM_VALUE_FIRST_VERTEX.
> N
This VS system value will contain the value passed as
for indexed draw calls or the value passed as for non-indexed
draw calls. It will be used to calculate the gl_VertexID as
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus SYSTEM_VALUE_FIRST_VERTEX.
Note that the current calculation which uses SYSTEM_VALU