On Wed, 2013-11-20 at 14:29 -0800, Paul Berry wrote:
> In order to properly clear layered framebuffers, we need to know how
> many layers they have. The easiest way to do this is to record it in
> the gl_framebuffer struct when we check framebuffer completeness.
>
> This patch replaces the gl_fra
In order to properly clear layered framebuffers, we need to know how
many layers they have. The easiest way to do this is to record it in
the gl_framebuffer struct when we check framebuffer completeness.
This patch replaces the gl_framebuffer::Layered boolean with a
gl_framebuffer::NumLayers inte