On 30/11/2017 23:57, Ian Romanick wrote:
On 11/30/2017 09:28 AM, Eduardo Lima Mitev wrote:
From: Nicolai Hähnle
v2: * Add a gl_shader_spirv_data member to gl_shader, which already
encapsulates a gl_spirv_module where the binary will be saved.
(Eduardo Lima)
* Just use the 'spirv_
Two nits below...
On 11/30/2017 09:28 AM, Eduardo Lima Mitev wrote:
> From: Nicolai Hähnle
>
> v2: * Add a gl_shader_spirv_data member to gl_shader, which already
>encapsulates a gl_spirv_module where the binary will be saved.
>(Eduardo Lima)
>
> * Just use the 'spirv_data' member t
From: Nicolai Hähnle
v2: * Add a gl_shader_spirv_data member to gl_shader, which already
encapsulates a gl_spirv_module where the binary will be saved.
(Eduardo Lima)
* Just use the 'spirv_data' member to know whether a gl_shader has
the SPIR_V_BINARY_ARB state. (Timothy Arceri)