For patches 32 - 36 and 38 - 48:
Reviewed-by: Marek Olšák
That means all patches from 25 up have been reviewed now, and only two need v3.
Marek
On Wed, Jun 7, 2017 at 5:14 PM, Marek Olšák wrote:
> For patch 37:
>
> Reviewed-by: Marek Olšák
>
> Patches 25 - 31 and 37 (gallium interface etc.)
On 06/07/2017 05:14 PM, Marek Olšák wrote:
For patch 37:
Reviewed-by: Marek Olšák
Patches 25 - 31 and 37 (gallium interface etc.) can land now as far as
I'm concerned.
---
I sent comments on patches 49, 51, 52 (two comments), 53, 56 (just the
small cleanup), 58, 60.
With my comments appli
For patch 37:
Reviewed-by: Marek Olšák
Patches 25 - 31 and 37 (gallium interface etc.) can land now as far as
I'm concerned.
---
I sent comments on patches 49, 51, 52 (two comments), 53, 56 (just the
small cleanup), 58, 60.
With my comments applied, patches 49-51, 53-57, 59-64 are:
Reviewed-
For patches 25 - 31:
Reviewed-by: Marek Olšák
Marek
On Tue, May 30, 2017 at 10:35 PM, Samuel Pitoiset
wrote:
> Hi,
>
> This is the v2 of ARB_bindless_texture for RadeonSI.
>
> Major changes since v1:
> - fix use of 64-bit handles on 32-bit systems (ie. void *)
> - use u_vector instead of has
Hi,
This is the v2 of ARB_bindless_texture for RadeonSI.
Major changes since v1:
- fix use of 64-bit handles on 32-bit systems (ie. void *)
- use u_vector instead of hash_table for texture object handles
- fix a 64-bit vs 32-bit mismatch when setting bindless sampler uniforms
- remove the 'te