On 10/03/2011 02:17 PM, Paul Berry wrote:
> so if anyone feels the urge to bike-shed about it, now is your chance.
I'll let others handle the bike-shedding :)
For the series:
Reviewed-by: Kenneth Graunke
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This is a minor rework of a patch series I submitted on 9/27 to
implement gl_ClipVertex on i965 Gen6 and above. They key subtlety
here is that due to differences in coordinate system conventions used
by GLSL vs fixed function shaders, we need to use the "eye coordinate"
clip planes when compiling