Re: [Mesa-dev] [PATCH v2 0/2] Implement gl_ClipVertex on i965 Gen6+

2011-10-03 Thread Kenneth Graunke
On 10/03/2011 02:17 PM, Paul Berry wrote: > so if anyone feels the urge to bike-shed about it, now is your chance. I'll let others handle the bike-shedding :) For the series: Reviewed-by: Kenneth Graunke ___ mesa-dev mailing list mesa-dev@lists.freedes

[Mesa-dev] [PATCH v2 0/2] Implement gl_ClipVertex on i965 Gen6+

2011-10-03 Thread Paul Berry
This is a minor rework of a patch series I submitted on 9/27 to implement gl_ClipVertex on i965 Gen6 and above. They key subtlety here is that due to differences in coordinate system conventions used by GLSL vs fixed function shaders, we need to use the "eye coordinate" clip planes when compiling