Thanks Tobias! I've pushed this change now.
On Wed, Jul 2, 2014 at 12:49 AM, Tobias Droste wrote:
> Hi,
>
> I did a piglit run with the gpu.py profile with and without the patch.
> There were some switches from pass->fail and fail->pass in
> spec/glsl-1.50/execution/geometry/end-primitive but the
Hi,
I did a piglit run with the gpu.py profile with and without the patch.
There were some switches from pass->fail and fail->pass in
spec/glsl-1.50/execution/geometry/end-primitive but these seem to not be
stable, because after a second with and without a patch different tests from
this catego
On Tue, Jul 1, 2014 at 9:23 PM, Michel Dänzer wrote:
> On 02.07.2014 01:25, Marek Olšák wrote:
>> If the tests pass, the patch can be merged.
>
> And if the patch causes no piglit regressions.
I can't vouch for that. I have a report that the
ARB_fragment_layer_viewport-specific tests pass on a ca
On 02.07.2014 01:25, Marek Olšák wrote:
> If the tests pass, the patch can be merged.
And if the patch causes no piglit regressions.
--
Earthling Michel Dänzer| http://www.amd.com
Libre software enthusiast |Mesa and X developer
_
If the tests pass, the patch can be merged.
Marek
On Tue, Jul 1, 2014 at 5:25 PM, Ilia Mirkin wrote:
> On Tue, Jul 1, 2014 at 11:13 AM, Alex Deucher wrote:
>> On Tue, Jun 24, 2014 at 8:43 PM, Ilia Mirkin wrote:
>>> In order to support ARB_fragment_layer_viewport, we need to explicitly
>>> send
On Tue, Jul 1, 2014 at 11:13 AM, Alex Deucher wrote:
> On Tue, Jun 24, 2014 at 8:43 PM, Ilia Mirkin wrote:
>> In order to support ARB_fragment_layer_viewport, we need to explicitly
>> send these along to the fragment shader, since it has no other way to
>> retrieve them.
>>
>> Signed-off-by: Ilia
On Tue, Jun 24, 2014 at 8:43 PM, Ilia Mirkin wrote:
> In order to support ARB_fragment_layer_viewport, we need to explicitly
> send these along to the fragment shader, since it has no other way to
> retrieve them.
>
> Signed-off-by: Ilia Mirkin
> Tested-by: Tobias Droste
> ---
>
> v1 -> v2:
>
>
In order to support ARB_fragment_layer_viewport, we need to explicitly
send these along to the fragment shader, since it has no other way to
retrieve them.
Signed-off-by: Ilia Mirkin
Tested-by: Tobias Droste
---
v1 -> v2:
- Add forgotten copy to initialize new output with the settings of the