This could be still improved by adding textures/samplers_valid[6] into
the context.
On 11/07/2016 11:13 PM, Samuel Pitoiset wrote:
This is especially useful when switching from compute to 3D.
v2: - get rid of one loop with 'x |= (1ULL << y) - 1' instead
Signed-off-by: Samuel Pitoiset
---
Te
This is especially useful when switching from compute to 3D.
v2: - get rid of one loop with 'x |= (1ULL << y) - 1' instead
Signed-off-by: Samuel Pitoiset
---
Tested with Elemental on GK208, works fine.
src/gallium/drivers/nouveau/nvc0/nvc0_compute.c | 6 +++---
src/gallium/drivers/nouveau/nv