On 22/06/17 02:41, Juan A. Suarez Romero wrote:
link_xfb_stride_layout_qualifiers() can be called multiple times, and
each time we call prog->TransformFeedback.BufferStride is reset to 0.
But we should only reset it if the shaders provide an explicit stride.
Fixes:
KHR-GL45.enhanced_layouts.xfb
link_xfb_stride_layout_qualifiers() can be called multiple times, and
each time we call prog->TransformFeedback.BufferStride is reset to 0.
But we should only reset it if the shaders provide an explicit stride.
Fixes:
KHR-GL45.enhanced_layouts.xfb_stride_of_empty_list
KHR-GL45.enhanced_layouts.xf