Re: [Mesa-dev] [PATCH v2] glsl: handle unsigned int wraparound in link_shaders()

2016-04-08 Thread Timothy Arceri
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[Mesa-dev] [PATCH v2] glsl: handle unsigned int wraparound in link_shaders()

2016-04-08 Thread Lars Hamre
NOTE: someone with access will need to commit this afer the review process v2: change check_explicit_uniform_locations() to return an unsigned 0 (Timothy Arceri) We were storing the int result of check_explicit_uniform_locations() in num_explicit_uniform_locs as an unsigned int which ca