Reviewed-by: Marek Olšák
For the next time: It's customary to include "(v2)" on the first line
of the commit message and "v2: ... explanation" before the sign-off.
Marek
On Mon, Jan 19, 2015 at 11:17 PM, Axel Davy wrote:
> Resolving a multisampled depth texture into
> a single sampled texture
On 19/01/2015 23:23, Ilia Mirkin wrote :
On Mon, Jan 19, 2015 at 5:17 PM, Axel Davy wrote:
Resolving a multisampled depth texture into
a single sampled texture is supported on >= SM4.1
hw. It is possible some previous hw support it.
The ability was tested on radeonsi and nvc0.
I'm not aware o
On Mon, Jan 19, 2015 at 5:17 PM, Axel Davy wrote:
> Resolving a multisampled depth texture into
> a single sampled texture is supported on >= SM4.1
> hw. It is possible some previous hw support it.
>
> The ability was tested on radeonsi and nvc0.
I'm not aware of any issues in this regard on nv50
Resolving a multisampled depth texture into
a single sampled texture is supported on >= SM4.1
hw. It is possible some previous hw support it.
The ability was tested on radeonsi and nvc0.
Apparently is is also supported for radeon >= r700.
This patch adds the MULTISAMPLE_Z_RESOLVE cap and
adds it