Re: [Mesa-dev] [PATCH v2] gallium: Add MULTISAMPLE_Z_RESOLVE cap

2015-01-19 Thread Marek Olšák
Reviewed-by: Marek Olšák For the next time: It's customary to include "(v2)" on the first line of the commit message and "v2: ... explanation" before the sign-off. Marek On Mon, Jan 19, 2015 at 11:17 PM, Axel Davy wrote: > Resolving a multisampled depth texture into > a single sampled texture

Re: [Mesa-dev] [PATCH v2] gallium: Add MULTISAMPLE_Z_RESOLVE cap

2015-01-19 Thread Axel Davy
On 19/01/2015 23:23, Ilia Mirkin wrote : On Mon, Jan 19, 2015 at 5:17 PM, Axel Davy wrote: Resolving a multisampled depth texture into a single sampled texture is supported on >= SM4.1 hw. It is possible some previous hw support it. The ability was tested on radeonsi and nvc0. I'm not aware o

Re: [Mesa-dev] [PATCH v2] gallium: Add MULTISAMPLE_Z_RESOLVE cap

2015-01-19 Thread Ilia Mirkin
On Mon, Jan 19, 2015 at 5:17 PM, Axel Davy wrote: > Resolving a multisampled depth texture into > a single sampled texture is supported on >= SM4.1 > hw. It is possible some previous hw support it. > > The ability was tested on radeonsi and nvc0. I'm not aware of any issues in this regard on nv50

[Mesa-dev] [PATCH v2] gallium: Add MULTISAMPLE_Z_RESOLVE cap

2015-01-19 Thread Axel Davy
Resolving a multisampled depth texture into a single sampled texture is supported on >= SM4.1 hw. It is possible some previous hw support it. The ability was tested on radeonsi and nvc0. Apparently is is also supported for radeon >= r700. This patch adds the MULTISAMPLE_Z_RESOLVE cap and adds it