Hello,
thanks for looking on that.
Will update after any answer on
https://github.com/KhronosGroup/OpenGL-API/issues/41
Hope that is correct place for such things.
On Thu, Sep 13, 2018 at 4:57 AM, Timothy Arceri
wrote:
> On 13/9/18 12:44 am, Brian Paul wrote:
>
>> On 09/12/2018 07:30 AM, Sergii
On 13/9/18 12:44 am, Brian Paul wrote:
On 09/12/2018 07:30 AM, Sergii Romantsov wrote:
Specification doesn't define behaviour for rotation of 0-vector.
But khronos.org says that vector has to be normalized.
As workaround assumed that for 0-vector x-position will be
defined as 1.0f.
Bugzilla:
h
On 09/12/2018 07:30 AM, Sergii Romantsov wrote:
Specification doesn't define behaviour for rotation of 0-vector.
But khronos.org says that vector has to be normalized.
As workaround assumed that for 0-vector x-position will be
defined as 1.0f.
Bugzilla:
https://na01.safelinks.protection.outlook
Specification doesn't define behaviour for rotation of 0-vector.
But khronos.org says that vector has to be normalized.
As workaround assumed that for 0-vector x-position will be
defined as 1.0f.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100960
Signed-off-by: Sergii Romantsov
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sr