Re: [Mesa-dev] [PATCH v1] mesa: rotation of 0-vector

2018-09-13 Thread Sergii Romantsov
Hello, thanks for looking on that. Will update after any answer on https://github.com/KhronosGroup/OpenGL-API/issues/41 Hope that is correct place for such things. On Thu, Sep 13, 2018 at 4:57 AM, Timothy Arceri wrote: > On 13/9/18 12:44 am, Brian Paul wrote: > >> On 09/12/2018 07:30 AM, Sergii

Re: [Mesa-dev] [PATCH v1] mesa: rotation of 0-vector

2018-09-12 Thread Timothy Arceri
On 13/9/18 12:44 am, Brian Paul wrote: On 09/12/2018 07:30 AM, Sergii Romantsov wrote: Specification doesn't define behaviour for rotation of 0-vector. But khronos.org says that vector has to be normalized. As workaround assumed that for 0-vector x-position will be defined as 1.0f. Bugzilla: h

Re: [Mesa-dev] [PATCH v1] mesa: rotation of 0-vector

2018-09-12 Thread Brian Paul
On 09/12/2018 07:30 AM, Sergii Romantsov wrote: Specification doesn't define behaviour for rotation of 0-vector. But khronos.org says that vector has to be normalized. As workaround assumed that for 0-vector x-position will be defined as 1.0f. Bugzilla: https://na01.safelinks.protection.outlook

[Mesa-dev] [PATCH v1] mesa: rotation of 0-vector

2018-09-12 Thread Sergii Romantsov
Specification doesn't define behaviour for rotation of 0-vector. But khronos.org says that vector has to be normalized. As workaround assumed that for 0-vector x-position will be defined as 1.0f. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100960 Signed-off-by: Sergii Romantsov --- sr