Re: [Mesa-dev] [PATCH V2 3/4] intel: Add multisample scaled blitting in blorp engine

2013-05-29 Thread Anuj Phogat
On Wed, May 29, 2013 at 10:06 AM, Anuj Phogat wrote: > On Fri, May 24, 2013 at 12:01 PM, Paul Berry wrote: >> On 16 May 2013 11:44, Anuj Phogat wrote: >>> >>> In traditional multisampled framebuffer rendering, color samples must be >>> explicitly resolved via BlitFramebuffer before doing the sca

Re: [Mesa-dev] [PATCH V2 3/4] intel: Add multisample scaled blitting in blorp engine

2013-05-29 Thread Anuj Phogat
On Fri, May 24, 2013 at 12:01 PM, Paul Berry wrote: > On 16 May 2013 11:44, Anuj Phogat wrote: >> >> In traditional multisampled framebuffer rendering, color samples must be >> explicitly resolved via BlitFramebuffer before doing the scaled blitting >> of the framebuffer. So, scaled blitting of a

Re: [Mesa-dev] [PATCH V2 3/4] intel: Add multisample scaled blitting in blorp engine

2013-05-24 Thread Paul Berry
On 16 May 2013 11:44, Anuj Phogat wrote: > In traditional multisampled framebuffer rendering, color samples must be > explicitly resolved via BlitFramebuffer before doing the scaled blitting > of the framebuffer. So, scaled blitting of a multisample framebuffer > takes two separate calls to BlitF

[Mesa-dev] [PATCH V2 3/4] intel: Add multisample scaled blitting in blorp engine

2013-05-16 Thread Anuj Phogat
In traditional multisampled framebuffer rendering, color samples must be explicitly resolved via BlitFramebuffer before doing the scaled blitting of the framebuffer. So, scaled blitting of a multisample framebuffer takes two separate calls to BlitFramebuffer. This patch implements the functionalit