On 06/07/2017 02:34 PM, Nicolai Hähnle wrote:
On 06.06.2017 21:16, Samuel Pitoiset wrote:
I really like the idea. :-)
Seconded!
Though, I have two general comments:
1) I think it would be better to introduce some sort of compare helper
functions for the different state changes. Also, fo
On Wed, Jun 7, 2017 at 2:34 PM, Nicolai Hähnle wrote:
> On 06.06.2017 21:16, Samuel Pitoiset wrote:
>>
>> I really like the idea. :-)
>
>
> Seconded!
>
>
>> Though, I have two general comments:
>>
>> 1) I think it would be better to introduce some sort of compare helper
>> functions for the differ
On 06.06.2017 21:16, Samuel Pitoiset wrote:
I really like the idea. :-)
Seconded!
Though, I have two general comments:
1) I think it would be better to introduce some sort of compare helper
functions for the different state changes. Also, for correctness it
might be safer to do the opposi
I really like the idea. :-)
Though, I have two general comments:
1) I think it would be better to introduce some sort of compare helper
functions for the different state changes. Also, for correctness it
might be safer to do the opposite checks (if someone introduce a new
field and forget to
From: Marek Olšák
This and the previous commit decrease IB sizes and the number of
si_update_shaders invocations as follows:
IB size si_update_shader calls
Borderlands 2 -10%-27%
Deus Ex: MD -5%-11%
Talos Principle -8%-30%
-