On Tuesday, February 24, 2015 12:20:08 PM Eric Anholt wrote:
> Kenneth Graunke writes:
>
> > With the previous optimization in place, some shaders wind up with
> > multiple discard jumps in a row, or jumps directly to the next
> > instruction. We can remove those.
> >
> > Without NIR on Haswell:
On Tue, Feb 24, 2015 at 2:19 AM, Kenneth Graunke wrote:
> With the previous optimization in place, some shaders wind up with
> multiple discard jumps in a row, or jumps directly to the next
> instruction. We can remove those.
>
> Without NIR on Haswell:
> total instructions in shared programs: 57
Kenneth Graunke writes:
> With the previous optimization in place, some shaders wind up with
> multiple discard jumps in a row, or jumps directly to the next
> instruction. We can remove those.
>
> Without NIR on Haswell:
> total instructions in shared programs: 5777258 -> 5775872 (-0.02%)
> ins