Am 27.04.2016 um 22:45 schrieb Jose Fonseca:
> On 27/04/16 18:48, Roland Scheidegger wrote:
>> Am 27.04.2016 um 18:13 schrieb Jose Fonseca:
>>> On 27/04/16 02:46, Roland Scheidegger wrote:
Am 27.04.2016 um 03:05 schrieb Dave Airlie:
> On 27 April 2016 at 11:00, Dave Airlie wrote:
On 27/04/16 18:48, Roland Scheidegger wrote:
Am 27.04.2016 um 18:13 schrieb Jose Fonseca:
On 27/04/16 02:46, Roland Scheidegger wrote:
Am 27.04.2016 um 03:05 schrieb Dave Airlie:
On 27 April 2016 at 11:00, Dave Airlie wrote:
So far I've set the execmask to 1 active channel, I'm contemplating
Am 27.04.2016 um 18:13 schrieb Jose Fonseca:
> On 27/04/16 02:46, Roland Scheidegger wrote:
>> Am 27.04.2016 um 03:05 schrieb Dave Airlie:
>>> On 27 April 2016 at 11:00, Dave Airlie wrote:
>> So far I've set the execmask to 1 active channel, I'm contemplating
>> changing that
>> though
On 27/04/16 02:46, Roland Scheidegger wrote:
Am 27.04.2016 um 03:05 schrieb Dave Airlie:
On 27 April 2016 at 11:00, Dave Airlie wrote:
So far I've set the execmask to 1 active channel, I'm contemplating
changing that
though and using less machines.
Ah yes, I think that would indeed be desirab
Am 27.04.2016 um 03:05 schrieb Dave Airlie:
> On 27 April 2016 at 11:00, Dave Airlie wrote:
So far I've set the execmask to 1 active channel, I'm contemplating
changing that
though and using less machines.
>>> Ah yes, I think that would indeed be desirable.
>>
>> I'll look into it,
On 27 April 2016 at 11:00, Dave Airlie wrote:
>>> So far I've set the execmask to 1 active channel, I'm contemplating
>>> changing that
>>> though and using less machines.
>> Ah yes, I think that would indeed be desirable.
>
> I'll look into it, though it's not that trivial, since you might have a
>> So far I've set the execmask to 1 active channel, I'm contemplating
>> changing that
>> though and using less machines.
> Ah yes, I think that would indeed be desirable.
I'll look into it, though it's not that trivial, since you might have a 1x20x1
layout, also having to make sure each thread g
Am 26.04.2016 um 23:18 schrieb Dave Airlie:
> On 27 April 2016 at 06:07, Roland Scheidegger wrote:
>> Am 26.04.2016 um 06:42 schrieb Dave Airlie:
>>> From: Dave Airlie
>>>
>>> This enables ARB_compute_shader on softpipe. I've only
>>> tested this with piglit so far, and I hopefully plan
>>> on in
On 27 April 2016 at 06:07, Roland Scheidegger wrote:
> Am 26.04.2016 um 06:42 schrieb Dave Airlie:
>> From: Dave Airlie
>>
>> This enables ARB_compute_shader on softpipe. I've only
>> tested this with piglit so far, and I hopefully plan
>> on integrating it with my vulkan work. I'll get to
>> tes
Am 26.04.2016 um 06:42 schrieb Dave Airlie:
> From: Dave Airlie
>
> This enables ARB_compute_shader on softpipe. I've only
> tested this with piglit so far, and I hopefully plan
> on integrating it with my vulkan work. I'll get to
> testing it with deqp more later.
>
> The basic premise is to cr
From: Dave Airlie
This enables ARB_compute_shader on softpipe. I've only
tested this with piglit so far, and I hopefully plan
on integrating it with my vulkan work. I'll get to
testing it with deqp more later.
The basic premise is to create up to 1024 restartable
TGSI machines, and execute workg
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