On Wed, Feb 3, 2016 at 1:09 PM, Ilia Mirkin wrote:
> I've sent a few tests to cover samples, but haven't quite been able to work
> out the implication of layered vs non.
I guess the main thing is to assure that primitives with gl_Layer >= 0
aren't discarded by the rasterizer.
Marek
_
I've sent a few tests to cover samples, but haven't quite been able to work
out the implication of layered vs non.
On Feb 3, 2016 4:18 AM, "Marek Olšák" wrote:
> Actually, it seems enough, but it's hard to tell without tests.
>
> Marek
>
> On Wed, Feb 3, 2016 at 10:16 AM, Marek Olšák wrote:
> >
Actually, it seems enough, but it's hard to tell without tests.
Marek
On Wed, Feb 3, 2016 at 10:16 AM, Marek Olšák wrote:
> I think this is not enough. Do we even have layered rendering and
> sample shading tests with no attachments?
>
> Marek
>
> On Sun, Jan 31, 2016 at 7:25 AM, Edward O'Callag
I think this is not enough. Do we even have layered rendering and
sample shading tests with no attachments?
Marek
On Sun, Jan 31, 2016 at 7:25 AM, Edward O'Callaghan
wrote:
> Signed-off-by: Edward O'Callaghan
> ---
> src/gallium/drivers/radeonsi/si_pipe.c | 4 +++-
> 1 file changed, 3 insertio
Signed-off-by: Edward O'Callaghan
---
src/gallium/drivers/radeonsi/si_pipe.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c
b/src/gallium/drivers/radeonsi/si_pipe.c
index f219bc4..ffc25fb 100644
--- a/src/gallium/drivers/radeonsi/si_