On 03/25/2018 12:42 PM, mathias.froehl...@gmx.net wrote:
From: Mathias Fröhlich
The legacy draw paths from back before 2012 contained a gl_vertex_array
array for the inputs to be used for draw. So all draw methods from legacy
drivers and evereything that goes through tnl are originally written
From: Mathias Fröhlich
The legacy draw paths from back before 2012 contained a gl_vertex_array
array for the inputs to be used for draw. So all draw methods from legacy
drivers and evereything that goes through tnl are originally written
for this calling convention. The same goes for tools like t