On 10/03/2011 03:11 PM, Paul Berry wrote:
Previously, if the user enabled a non-consecutive set of clip planes
(e.g. 0, 1, and 3), the driver would compact them down to a
consecutive set starting at 0. This optimization was of dubious
value, and complicated the implementation of gl_ClipDistance.
Previously, if the user enabled a non-consecutive set of clip planes
(e.g. 0, 1, and 3), the driver would compact them down to a
consecutive set starting at 0. This optimization was of dubious
value, and complicated the implementation of gl_ClipDistance.
This patch changes the driver so that with