On 04/25/2016 10:42 PM, Dave Airlie wrote:
From: Dave Airlie
This lets us restart the machine at a PC value, and exits
the machine when we hit a barrier.
Compute shaders will then execute all the threads up to the
barrier, then restart the machines after the barrier once
all are done.
Signed-
From: Dave Airlie
This lets us restart the machine at a PC value, and exits
the machine when we hit a barrier.
Compute shaders will then execute all the threads up to the
barrier, then restart the machines after the barrier once
all are done.
Signed-off-by: Dave Airlie
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src/gallium/auxilia