Re: [Mesa-dev] [PATCH 5/6] mesa: Fix missing setting of shader->IsES.

2013-06-20 Thread Kenneth Graunke
On 06/19/2013 03:57 PM, Eric Anholt wrote: Kenneth Graunke writes: On 06/17/2013 04:10 PM, Eric Anholt wrote: I noticed this while trying to merge code with the builtin compiler, which does set it. Note that this causes two regressions in piglit in default-precision-sampler.* which try to li

Re: [Mesa-dev] [PATCH 5/6] mesa: Fix missing setting of shader->IsES.

2013-06-19 Thread Eric Anholt
Kenneth Graunke writes: > On 06/17/2013 04:10 PM, Eric Anholt wrote: >> I noticed this while trying to merge code with the builtin compiler, which >> does set it. >> >> Note that this causes two regressions in piglit in >> default-precision-sampler.* which try to link without a vertex or fragment

Re: [Mesa-dev] [PATCH 5/6] mesa: Fix missing setting of shader->IsES.

2013-06-18 Thread Kenneth Graunke
On 06/17/2013 04:10 PM, Eric Anholt wrote: I noticed this while trying to merge code with the builtin compiler, which does set it. Note that this causes two regressions in piglit in default-precision-sampler.* which try to link without a vertex or fragment shader, due to being run under the desk

[Mesa-dev] [PATCH 5/6] mesa: Fix missing setting of shader->IsES.

2013-06-17 Thread Eric Anholt
I noticed this while trying to merge code with the builtin compiler, which does set it. Note that this causes two regressions in piglit in default-precision-sampler.* which try to link without a vertex or fragment shader, due to being run under the desktop glslparsertest binary (using ARB_ES3_comp