On 06/19/2013 03:57 PM, Eric Anholt wrote:
Kenneth Graunke writes:
On 06/17/2013 04:10 PM, Eric Anholt wrote:
I noticed this while trying to merge code with the builtin compiler, which
does set it.
Note that this causes two regressions in piglit in
default-precision-sampler.* which try to li
Kenneth Graunke writes:
> On 06/17/2013 04:10 PM, Eric Anholt wrote:
>> I noticed this while trying to merge code with the builtin compiler, which
>> does set it.
>>
>> Note that this causes two regressions in piglit in
>> default-precision-sampler.* which try to link without a vertex or fragment
On 06/17/2013 04:10 PM, Eric Anholt wrote:
I noticed this while trying to merge code with the builtin compiler, which
does set it.
Note that this causes two regressions in piglit in
default-precision-sampler.* which try to link without a vertex or fragment
shader, due to being run under the desk
I noticed this while trying to merge code with the builtin compiler, which
does set it.
Note that this causes two regressions in piglit in
default-precision-sampler.* which try to link without a vertex or fragment
shader, due to being run under the desktop glslparsertest binary (using
ARB_ES3_comp