On Apr 7, 2015 2:32 AM, "Kenneth Graunke" wrote:
>
> This pass performs a mark and sweep pass over a nir_shader's associated
> memory - anything still connected to the program will be kept, and any
> dead memory we dropped on the floor will be freed.
>
> The expectation is that this will be called
This pass performs a mark and sweep pass over a nir_shader's associated
memory - anything still connected to the program will be kept, and any
dead memory we dropped on the floor will be freed.
The expectation is that this will be called when finished building and
optimizing the shader. However,