Ian Romanick writes:
> Every driver in Mesa supports GL_EXT_framebuffer_object and
> GL_EXT_framebuffer_blit. […]
>
> So, I don't think this check adds any value.
Ok.
>> + /* This probably won't work with images that have a border */
>> + if (texImage->Border != 0)
>> + return false;
>
On Sat, Jun 14, 2014 at 01:59:31AM +0100, Neil Roberts wrote:
> Adds an implementation of the ClearTexSubImage driver entry point that tries
> to set up an FBO to render to the texture and then calls glClear with a
> scissor to perform the actual clear. If an FBO can't be created for the
> texture
On 06/13/2014 05:59 PM, Neil Roberts wrote:
> Adds an implementation of the ClearTexSubImage driver entry point that tries
> to set up an FBO to render to the texture and then calls glClear with a
> scissor to perform the actual clear. If an FBO can't be created for the
> texture then it will fall
Adds an implementation of the ClearTexSubImage driver entry point that tries
to set up an FBO to render to the texture and then calls glClear with a
scissor to perform the actual clear. If an FBO can't be created for the
texture then it will fall back to using _mesa_store_ClearTexSubImage.
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