Am 11.03.2016 um 03:50 schrieb Kenneth Graunke:
> On Friday, March 11, 2016 2:50:46 AM PST Roland Scheidegger wrote:
>> Technically, this is still wrong for rendering traditional gl points,
>> which indeed require points either be drawn in full (even the parts
>> outside viewport, if the center is
On Friday, March 11, 2016 2:50:46 AM PST Roland Scheidegger wrote:
> Technically, this is still wrong for rendering traditional gl points,
> which indeed require points either be drawn in full (even the parts
> outside viewport, if the center is inside viewport) or not at all (if
> the center is ou
Technically, this is still wrong for rendering traditional gl points,
which indeed require points either be drawn in full (even the parts
outside viewport, if the center is inside viewport) or not at all (if
the center is outside viewport). Albeit the gles language may be
different (and looks like
Wide points and lines are not supposed to be clipped by the viewport.
Rather, they should be rendered, and any fragments outside of the
viewport should be discarded.
The traditional use case for this behavior is rendering moving wide
point particles. When the center of the point approaches the vi