On 12/12/15 02:31, srol...@vmware.com wrote:
From: Roland Scheidegger
vertex header had both clip_pos and clip_vertex.
We only really need one (clip_pos) because the draw llvm shader would
overwrite the position output from the vs with the viewport transformed.
However, we don't really need the
The series looks good to me. Thanks for digging into this.
Reviewed-by: Brian Paul
On 12/11/2015 07:31 PM, srol...@vmware.com wrote:
From: Roland Scheidegger
vertex header had both clip_pos and clip_vertex.
We only really need one (clip_pos) because the draw llvm shader would
overwrite th
From: Roland Scheidegger
vertex header had both clip_pos and clip_vertex.
We only really need one (clip_pos) because the draw llvm shader would
overwrite the position output from the vs with the viewport transformed.
However, we don't really need the second one, which was only really used
for gl_