Re: [Mesa-dev] [PATCH 42/88] glsl: use reproducible name for lowered const arrays
On Saturday, September 24, 2016 3:25:23 PM PDT Timothy Arceri wrote: > Otherwise we can end up with mismatching names between the cached > binary and the cached metadata. > --- > src/compiler/glsl/ir_optimization.h | 2 +- > src/compiler/glsl/linker.cpp |
[Mesa-dev] [PATCH 42/88] glsl: use reproducible name for lowered const arrays
Otherwise we can end up with mismatching names between the cached binary and the cached metadata. --- src/compiler/glsl/ir_optimization.h | 2 +- src/compiler/glsl/linker.cpp | 2 +- src/compiler/glsl/lower_const_arrays_to_uniforms.cpp | 16 --