On Thu, Jan 31, 2013 at 4:34 PM, Paul Berry wrote:
> Since transform feedback needs to be able to access individual fields
> of varying structs, we can no longer match up the arguments to
> glTransformFeedbackVaryings() with variables in the vertex shader.
>
> Instead, we build up a hashtable whic
On Thu, Jan 31, 2013 at 4:34 PM, Paul Berry wrote:
> Since transform feedback needs to be able to access individual fields
> of varying structs, we can no longer match up the arguments to
> glTransformFeedbackVaryings() with variables in the vertex shader.
>
> Instead, we build up a hashtable whic
Since transform feedback needs to be able to access individual fields
of varying structs, we can no longer match up the arguments to
glTransformFeedbackVaryings() with variables in the vertex shader.
Instead, we build up a hashtable which records information about each
possible name that is a cand