Re: [Mesa-dev] [PATCH 34/34] main: Warn that geometry shader support is experimental.

2013-07-31 Thread Ian Romanick
On 07/28/2013 11:04 PM, Paul Berry wrote: Geometry shader support in the Mesa front end is still fairly preliminary. Many features are untested, and the following things are known not to work: - The gl_in interface block - The gl_ClipDistance input - Transform feedback of geometry shader output

[Mesa-dev] [PATCH 34/34] main: Warn that geometry shader support is experimental.

2013-07-29 Thread Paul Berry
Geometry shader support in the Mesa front end is still fairly preliminary. Many features are untested, and the following things are known not to work: - The gl_in interface block - The gl_ClipDistance input - Transform feedback of geometry shader outputs - Constants that are new in GLSL 1.50 (e.g