Re: [Mesa-dev] [PATCH 33/34] glsl: Implement rules for geometry shader input sizes.

2013-08-01 Thread Paul Berry
On 31 July 2013 18:05, Ian Romanick wrote: > On 07/28/2013 11:03 PM, Paul Berry wrote: > >> Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec >> contains some tricky rules for how the sizes of geometry shader input >> arrays are related to the input layout specification. In essence

Re: [Mesa-dev] [PATCH 33/34] glsl: Implement rules for geometry shader input sizes.

2013-07-31 Thread Ian Romanick
On 07/28/2013 11:03 PM, Paul Berry wrote: Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec contains some tricky rules for how the sizes of geometry shader input arrays are related to the input layout specification. In essence, those rules boil down to the following: - If an input

[Mesa-dev] [PATCH 33/34] glsl: Implement rules for geometry shader input sizes.

2013-07-29 Thread Paul Berry
Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec contains some tricky rules for how the sizes of geometry shader input arrays are related to the input layout specification. In essence, those rules boil down to the following: - If an input array declaration does not specify a size,