On 01/10/2014 06:05 PM, Kenneth Graunke wrote:
> On 01/10/2014 05:40 PM, Ian Romanick wrote:
>> From: Ian Romanick
>>
>> At various stages the hardware clamps the gl_ViewportIndex to these
>> values. Setting them to zero effectively makes gl_ViewportIndex be
>> ignored. This is acutally useful i
On 01/10/2014 05:40 PM, Ian Romanick wrote:
> From: Ian Romanick
>
> At various stages the hardware clamps the gl_ViewportIndex to these
> values. Setting them to zero effectively makes gl_ViewportIndex be
> ignored. This is acutally useful in blorp (so that we don't have to
> modify all of the
From: Ian Romanick
At various stages the hardware clamps the gl_ViewportIndex to these
values. Setting them to zero effectively makes gl_ViewportIndex be
ignored. This is acutally useful in blorp (so that we don't have to
modify all of the viewport / scissor state).
Signed-off-by: Ian Romanick