Re: [Mesa-dev] [PATCH 3/8] mesa: Add interpolation override bitfields.

2011-10-25 Thread Paul Berry
On 25 October 2011 10:21, Brian Paul wrote: > On 10/24/2011 05:37 PM, Paul Berry wrote: > >> On 24 October 2011 15:58, Brian Paul > > wrote: >> >>On 10/24/2011 03:38 PM, Paul Berry wrote: >> >>This patch adds the bitfields InterpOverridesFlat, >>Inter

Re: [Mesa-dev] [PATCH 3/8] mesa: Add interpolation override bitfields.

2011-10-25 Thread Brian Paul
On 10/24/2011 05:47 PM, Paul Berry wrote: On 24 October 2011 16:37, Paul Berry mailto:stereotype...@gmail.com>> wrote: On 24 October 2011 15:58, Brian Paul mailto:bri...@vmware.com>> wrote: On 10/24/2011 03:38 PM, Paul Berry wrote: This patch adds the bitfields InterpOv

Re: [Mesa-dev] [PATCH 3/8] mesa: Add interpolation override bitfields.

2011-10-25 Thread Brian Paul
On 10/24/2011 05:37 PM, Paul Berry wrote: On 24 October 2011 15:58, Brian Paul mailto:bri...@vmware.com>> wrote: On 10/24/2011 03:38 PM, Paul Berry wrote: This patch adds the bitfields InterpOverridesFlat, InterpOverridesSmooth, and InterpOverridesNoperspective to gl

Re: [Mesa-dev] [PATCH 3/8] mesa: Add interpolation override bitfields.

2011-10-24 Thread Paul Berry
On 24 October 2011 16:37, Paul Berry wrote: > On 24 October 2011 15:58, Brian Paul wrote: > >> On 10/24/2011 03:38 PM, Paul Berry wrote: >> >>> This patch adds the bitfields InterpOverridesFlat, >>> InterpOverridesSmooth, and InterpOverridesNoperspective to >>> gl_fragment_program. These bitfie

Re: [Mesa-dev] [PATCH 3/8] mesa: Add interpolation override bitfields.

2011-10-24 Thread Paul Berry
On 24 October 2011 15:58, Brian Paul wrote: > On 10/24/2011 03:38 PM, Paul Berry wrote: > >> This patch adds the bitfields InterpOverridesFlat, >> InterpOverridesSmooth, and InterpOverridesNoperspective to >> gl_fragment_program. These bitfields keep track of which fragment >> shader inputs are

Re: [Mesa-dev] [PATCH 3/8] mesa: Add interpolation override bitfields.

2011-10-24 Thread Brian Paul
On 10/24/2011 03:38 PM, Paul Berry wrote: This patch adds the bitfields InterpOverridesFlat, InterpOverridesSmooth, and InterpOverridesNoperspective to gl_fragment_program. These bitfields keep track of which fragment shader inputs are overridden with the GLSL "flat", "smooth", and "noperspectiv

[Mesa-dev] [PATCH 3/8] mesa: Add interpolation override bitfields.

2011-10-24 Thread Paul Berry
This patch adds the bitfields InterpOverridesFlat, InterpOverridesSmooth, and InterpOverridesNoperspective to gl_fragment_program. These bitfields keep track of which fragment shader inputs are overridden with the GLSL "flat", "smooth", and "noperspective" interpolation qualifiers. For GLSL fragm