Re: [Mesa-dev] [PATCH 3/5] swr: rework vert <-> frag shader linkage logic

2016-11-22 Thread Rowley, Timothy O
Reviewed-by: Tim Rowley mailto:timothy.o.row...@intel.com>> On Nov 21, 2016, at 11:52 AM, Ilia Mirkin mailto:imir...@alum.mit.edu>> wrote: Fixes a few things: - sprite coords only apply to generic varyings, and are a bitmask - back color only applies in 2-sided lighting mode - handle some odd s

[Mesa-dev] [PATCH 3/5] swr: rework vert <-> frag shader linkage logic

2016-11-21 Thread Ilia Mirkin
Fixes a few things: - sprite coords only apply to generic varyings, and are a bitmask - back color only applies in 2-sided lighting mode - handle some odd situations between only some front/back colors being there. This is only semi-legal in GL, but we shouldn't start crashing. Signed-off