Re: [Mesa-dev] [PATCH 3/4] i965: Attempt to blit for larger textures

2015-02-05 Thread Ben Widawsky
On Wed, Jan 14, 2015 at 10:42:01AM -0800, Jason Ekstrand wrote: > On Tue, Jan 13, 2015 at 11:37 PM, Ben Widawsky > wrote: > > > The blit engine is limited to 32Kx32K transfer. In cases where we have to > > fall > > back to the blitter, and when trying to blit a slice of a 2d texture > > array, or

Re: [Mesa-dev] [PATCH 3/4] i965: Attempt to blit for larger textures

2015-01-14 Thread Jason Ekstrand
On Tue, Jan 13, 2015 at 11:37 PM, Ben Widawsky wrote: > The blit engine is limited to 32Kx32K transfer. In cases where we have to > fall > back to the blitter, and when trying to blit a slice of a 2d texture > array, or > face of a cube map, we don't need to transfer the entire texture. > > I dou

[Mesa-dev] [PATCH 3/4] i965: Attempt to blit for larger textures

2015-01-13 Thread Ben Widawsky
The blit engine is limited to 32Kx32K transfer. In cases where we have to fall back to the blitter, and when trying to blit a slice of a 2d texture array, or face of a cube map, we don't need to transfer the entire texture. I doubt this patch will get exercised at this point since we'll always all