On Wed, Jan 14, 2015 at 10:42:01AM -0800, Jason Ekstrand wrote:
> On Tue, Jan 13, 2015 at 11:37 PM, Ben Widawsky
> wrote:
>
> > The blit engine is limited to 32Kx32K transfer. In cases where we have to
> > fall
> > back to the blitter, and when trying to blit a slice of a 2d texture
> > array, or
On Tue, Jan 13, 2015 at 11:37 PM, Ben Widawsky
wrote:
> The blit engine is limited to 32Kx32K transfer. In cases where we have to
> fall
> back to the blitter, and when trying to blit a slice of a 2d texture
> array, or
> face of a cube map, we don't need to transfer the entire texture.
>
> I dou
The blit engine is limited to 32Kx32K transfer. In cases where we have to fall
back to the blitter, and when trying to blit a slice of a 2d texture array, or
face of a cube map, we don't need to transfer the entire texture.
I doubt this patch will get exercised at this point since we'll always all